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	<title>Comments for Another perspective on video games</title>
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		<title>Comment on What The Case? by What The Case? Part 2 &#187; Another perspective on video games</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=170&#038;cpage=1#comment-1893</link>
		<dc:creator>What The Case? Part 2 &#187; Another perspective on video games</dc:creator>
		<pubDate>Wed, 30 Dec 2009 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=170#comment-1893</guid>
		<description>[...] bottom&#8230; Curious, I gave it a light squeeze&#8230; Yep, it was one of those new fangled cases I had mentioned for Assassin&#8217;s Creed II! Let&#8217;s take a [...]</description>
		<content:encoded><![CDATA[<p>[...] bottom&#8230; Curious, I gave it a light squeeze&#8230; Yep, it was one of those new fangled cases I had mentioned for Assassin&#8217;s Creed II! Let&#8217;s take a [...]</p>
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		<title>Comment on Article Watch: The Invisible Women of War by furrykef</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=186&#038;cpage=1#comment-1878</link>
		<dc:creator>furrykef</dc:creator>
		<pubDate>Tue, 15 Dec 2009 14:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=186#comment-1878</guid>
		<description>I think I have a stronger general tendency towards female characters than most writers do. For instance, SatAM:TYL basically revolves around Sally (albeit with her often serving as the &quot;straight man&quot; to the others&#039; antics), my graphic novel obviously revolves around Sammie, Energy Crisis has the female mad scientist, etc.

I think this might be because I tend to approach characters somewhat differently than many writers do, although it&#039;s hard to describe in what way. I guess partly it&#039;s how I make personality the driving force behind all my character designs. A character&#039;s backstory, personal goals, etc. don&#039;t matter as much. The other major part is what kind of personalities I find interesting. For instance, a young female mad scientist has a certain humorous dissonance.

Sammie&#039;s gender is important because both her place in society (a warrior) and many aspects of her personality (particularly her aggression) are typically masculine. Yet she does somehow retain a lot of femininity to balance it out, I think.

As for SatAM:TYL, I&#039;m not sure how Sally&#039;s femininity plays into it... in this case the gender may actually be a coincidence, particularly considering I obviously didn&#039;t design the original versions of these characters. But female characters do tend to be a &quot;voice of reason&quot; in modern comedy (unless the female is a ditz), so Sally&#039;s probably continuing that tradition in both the original SatAM and in SatAM:TYL (though in somewhat different ways, I think).

All this isn&#039;t to say that I think gender roles (whether we follow or subvert the stereotypes) need to be a primary consideration in deciding whether to have a male or female character... but they&#039;ll probably end up being an inextricable part of the character anyway. Suppose you have a male cat, but he has a coat pattern that could belong to either gender. After you&#039;ve lived with that cat for some time, he&#039;ll always just &quot;look male&quot; to you. (I certainly get this sort of thing with all my pets.) Yet if you didn&#039;t already know he was male, you&#039;d have no way of knowing unless you took a peek. Gender roles can -- and probably will -- shape how you perceive your cat, even though in reality they&#039;re irrelevant!

If I were to make a war game, would I have a prominent female character? Probably. But it probably wouldn&#039;t be because I felt the need to shoehorn a woman into a male cast; it&#039;d probably be more because it wouldn&#039;t really occur to me &lt;em&gt;not&lt;/em&gt; to put in a female character. I mean, why wouldn&#039;t I put one in? They&#039;re too interesting.

- Kef</description>
		<content:encoded><![CDATA[<p>I think I have a stronger general tendency towards female characters than most writers do. For instance, SatAM:TYL basically revolves around Sally (albeit with her often serving as the &#8220;straight man&#8221; to the others&#8217; antics), my graphic novel obviously revolves around Sammie, Energy Crisis has the female mad scientist, etc.</p>
<p>I think this might be because I tend to approach characters somewhat differently than many writers do, although it&#8217;s hard to describe in what way. I guess partly it&#8217;s how I make personality the driving force behind all my character designs. A character&#8217;s backstory, personal goals, etc. don&#8217;t matter as much. The other major part is what kind of personalities I find interesting. For instance, a young female mad scientist has a certain humorous dissonance.</p>
<p>Sammie&#8217;s gender is important because both her place in society (a warrior) and many aspects of her personality (particularly her aggression) are typically masculine. Yet she does somehow retain a lot of femininity to balance it out, I think.</p>
<p>As for SatAM:TYL, I&#8217;m not sure how Sally&#8217;s femininity plays into it&#8230; in this case the gender may actually be a coincidence, particularly considering I obviously didn&#8217;t design the original versions of these characters. But female characters do tend to be a &#8220;voice of reason&#8221; in modern comedy (unless the female is a ditz), so Sally&#8217;s probably continuing that tradition in both the original SatAM and in SatAM:TYL (though in somewhat different ways, I think).</p>
<p>All this isn&#8217;t to say that I think gender roles (whether we follow or subvert the stereotypes) need to be a primary consideration in deciding whether to have a male or female character&#8230; but they&#8217;ll probably end up being an inextricable part of the character anyway. Suppose you have a male cat, but he has a coat pattern that could belong to either gender. After you&#8217;ve lived with that cat for some time, he&#8217;ll always just &#8220;look male&#8221; to you. (I certainly get this sort of thing with all my pets.) Yet if you didn&#8217;t already know he was male, you&#8217;d have no way of knowing unless you took a peek. Gender roles can &#8212; and probably will &#8212; shape how you perceive your cat, even though in reality they&#8217;re irrelevant!</p>
<p>If I were to make a war game, would I have a prominent female character? Probably. But it probably wouldn&#8217;t be because I felt the need to shoehorn a woman into a male cast; it&#8217;d probably be more because it wouldn&#8217;t really occur to me <em>not</em> to put in a female character. I mean, why wouldn&#8217;t I put one in? They&#8217;re too interesting.</p>
<p>- Kef</p>
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		<title>Comment on Finish the Fight . . . Of Unfinished Games. by furrykef</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=182&#038;cpage=1#comment-1877</link>
		<dc:creator>furrykef</dc:creator>
		<pubDate>Tue, 15 Dec 2009 04:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=182#comment-1877</guid>
		<description>I think you got the title wrong, &#039;cause I don&#039;t see anything about unreleased games here... ^^;</description>
		<content:encoded><![CDATA[<p>I think you got the title wrong, &#8217;cause I don&#8217;t see anything about unreleased games here&#8230; ^^;</p>
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		<title>Comment on Weekly Highlight &#8211; Everything Edition by Chris</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=166&#038;cpage=1#comment-1869</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=166#comment-1869</guid>
		<description>Ps: That Tony Hawk game looks like a joke. It reminds me of an arcade game I&#039;d pay over a dollar for out of curiousity and hate myself for it later.</description>
		<content:encoded><![CDATA[<p>Ps: That Tony Hawk game looks like a joke. It reminds me of an arcade game I&#8217;d pay over a dollar for out of curiousity and hate myself for it later.</p>
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		<title>Comment on Weekly Highlight &#8211; Everything Edition by Chris</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=166&#038;cpage=1#comment-1868</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=166#comment-1868</guid>
		<description>NSMBW is hard. It starts out easy and then gets a little brutal. Playing with 4 people makes it even harder, what with jumping off each other and all. I&#039;ve been playing it alone as of late (because of the later levels being so difficult) and it&#039;s even giving me a run for my money, and I scoff at Mario games difficultly level.

I haven&#039;t played any of the other games you mentioned but I plan on at least trying Assassin&#039;s Creed 2 when my friend gets it and as for L4D2 I&#039;m not sure I&#039;ll get into it. After playing the demo I feel like it&#039;s too much like the first one that I&#039;m not even going to bother buying it. From what I&#039;ve seen and played it is pretty awesome but Left 4 Dead just doesn&#039;t have the same ninche in my heart it used to.</description>
		<content:encoded><![CDATA[<p>NSMBW is hard. It starts out easy and then gets a little brutal. Playing with 4 people makes it even harder, what with jumping off each other and all. I&#8217;ve been playing it alone as of late (because of the later levels being so difficult) and it&#8217;s even giving me a run for my money, and I scoff at Mario games difficultly level.</p>
<p>I haven&#8217;t played any of the other games you mentioned but I plan on at least trying Assassin&#8217;s Creed 2 when my friend gets it and as for L4D2 I&#8217;m not sure I&#8217;ll get into it. After playing the demo I feel like it&#8217;s too much like the first one that I&#8217;m not even going to bother buying it. From what I&#8217;ve seen and played it is pretty awesome but Left 4 Dead just doesn&#8217;t have the same ninche in my heart it used to.</p>
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		<title>Comment on Epic Mickey Musings by Chris</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=142&#038;cpage=1#comment-1858</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 10 Nov 2009 18:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=142#comment-1858</guid>
		<description>Yeah I saw all those concept art pieces not to long ago and they definitely caught my attention. I&#039;m kind of disappointed that the game doesn&#039;t look exactly like the art because the art looked fantastic. I am still impressed by the story, with Oswald the Lucky Rabbit being jealous of Mickey. It&#039;s a Wii title though so I&#039;m skeptical.</description>
		<content:encoded><![CDATA[<p>Yeah I saw all those concept art pieces not to long ago and they definitely caught my attention. I&#8217;m kind of disappointed that the game doesn&#8217;t look exactly like the art because the art looked fantastic. I am still impressed by the story, with Oswald the Lucky Rabbit being jealous of Mickey. It&#8217;s a Wii title though so I&#8217;m skeptical.</p>
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		<title>Comment on Article Watch: Can Video Games Be Our Friends? by ASandoval</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=147&#038;cpage=1#comment-1855</link>
		<dc:creator>ASandoval</dc:creator>
		<pubDate>Wed, 04 Nov 2009 13:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=147#comment-1855</guid>
		<description>No, I have not but I think I will seek it out now. Thanks!</description>
		<content:encoded><![CDATA[<p>No, I have not but I think I will seek it out now. Thanks!</p>
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		<title>Comment on Article Watch: Can Video Games Be Our Friends? by JRGBruno</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=147&#038;cpage=1#comment-1854</link>
		<dc:creator>JRGBruno</dc:creator>
		<pubDate>Wed, 04 Nov 2009 13:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=147#comment-1854</guid>
		<description>“Its worth noting that the article is more than a tad on the long side and has a tendency to veer off course, but it never seems haphazard and all threads opened do eventually get closed, albeit not always in the same paragraph.”

That’s the case with pretty much everything Rogers has ever written. But pound for pound, I think he remains the most interesting writer about videogames today. Have you read his review of Super Mario Bros 3 over at action button dot net? It’s classic.</description>
		<content:encoded><![CDATA[<p>“Its worth noting that the article is more than a tad on the long side and has a tendency to veer off course, but it never seems haphazard and all threads opened do eventually get closed, albeit not always in the same paragraph.”</p>
<p>That’s the case with pretty much everything Rogers has ever written. But pound for pound, I think he remains the most interesting writer about videogames today. Have you read his review of Super Mario Bros 3 over at action button dot net? It’s classic.</p>
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		<title>Comment on Article Watch: Can Video Games Be Our Friends? by furrykef</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=147&#038;cpage=1#comment-1851</link>
		<dc:creator>furrykef</dc:creator>
		<pubDate>Tue, 03 Nov 2009 10:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=147#comment-1851</guid>
		<description>&lt;i&gt;For example, Tim begins the article by explaining the difficulty he had saying I love you,  a word he mentions he does not use normally and has difficulty saying in actual situations, into the DS microphone to advance the game’s narrative.&lt;/i&gt;

I find this particularly interesting considering that the concept of the phrase &quot;I love you&quot; -- in the way that we usually use it -- simply does not exist in Japanese. You will often see it translated as 愛している (aishite iru, often romanized as &#039;aishiteiru&#039; without the space), which does quite literally mean &quot;I love you&quot;, but Japanese people just don&#039;t say it to each other. The Japanese sentiment seems to be, &quot;Don&#039;t say it, show it.&quot;

Strangely enough, when a Japanese person wants to ignore convention and say it anyway, they often choose to just say it in English.

- Kef</description>
		<content:encoded><![CDATA[<p><i>For example, Tim begins the article by explaining the difficulty he had saying I love you,  a word he mentions he does not use normally and has difficulty saying in actual situations, into the DS microphone to advance the game’s narrative.</i></p>
<p>I find this particularly interesting considering that the concept of the phrase &#8220;I love you&#8221; &#8212; in the way that we usually use it &#8212; simply does not exist in Japanese. You will often see it translated as 愛している (aishite iru, often romanized as &#8216;aishiteiru&#8217; without the space), which does quite literally mean &#8220;I love you&#8221;, but Japanese people just don&#8217;t say it to each other. The Japanese sentiment seems to be, &#8220;Don&#8217;t say it, show it.&#8221;</p>
<p>Strangely enough, when a Japanese person wants to ignore convention and say it anyway, they often choose to just say it in English.</p>
<p>- Kef</p>
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		<title>Comment on Weekly Highlight &#8211; A Boy and His Blob by ASandoval</title>
		<link>http://www.the-digitalrelay.com/wordpress/?p=112&#038;cpage=1#comment-1841</link>
		<dc:creator>ASandoval</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.the-digitalrelay.com/wordpress/?p=112#comment-1841</guid>
		<description>It&#039;s very cathartic, hugging the blob.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very cathartic, hugging the blob.</p>
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