Passing Trends
I have no problem admitting that I still like anime and manga, even if I’m a little ambivalent of its modern incarnation. I even think it does some things better than its Western counterparts (‘counterpart’ here meaning American comic books and TV serials). That said, the genre has worn on me a bit since my high school obsession. I still like all the things I did back then, in some ways appreciating them more now that I’m older. Certain aspects however, including a lot of repeated situations and themes that recur in just about all stories no matter what, have become somewhat grating. I recognize this is because they are for a Japanese audience, who are all very picky about the type of story they ingest and become completely disinterested if that aspect is not there. These do nothing for me. Worse yet, it seems that these trends have infested the medium entirely, leaving me unenthusiastic for any animation or graphic novel from Japan outside of anyone named “Miyazaki” who might have worked on it.

Final Fantasy VII also affected the JRPG genre accordingly, but not in the way you might think. While it’s true today that Square is trying to run the Final Fantasy VII train, they were more concerned at first with original IPs such as the later Final Fantasy games, Parasite Eve, Chrono Cross and others. No, if anything, Final Fantasy VII affected the other RPGs that were released by companies such as Atlus and even at-time-competitor Enix to a small extent. Now, everybody wanted to make RPGs since they were making big bucks, and it became important to remember how insistent the Japanese market is. In order to do so, they did what they could to mimic the appeal of Final Fantasy VII. In this way, I sometimes like to think of Final Fantasy VII as the video game (or if that seems too general, the JRPG) world’s Watchmen.

I haven’t read the Watchmen myself, at least not to a great extent, but I do know what it did to the comic book world. Watchmen is, at its core, a satirical look at the nature of Superheroes, a look into what psychology could be applied to someone who would actually be a super hero. It was dark. It was grim. Comic book fans and creators alike ate it up, and the bronze age of comics came to a close. Characters needed to be dark and brooding; leading to the creation of characters like Spawn, and it was even injected into pre-established characters, most notably Batman in Frank Miller’s The Dark Knight Returns. Final Fantasy VII, in the same way, similarly changed the status quo. You weren’t the bright and optimistic hero, you were an apathetical ex-military who’s turned to terrorism for money and has a past shrouded in mystery. You weren’t fighting against a dark force out to conquer the world for his own greedy purposes, but a former friend who goes insane upon learning he is the creation of a genetic experiment involving the cells of an extraterrestrial life-form. And they are both pretty. Very pretty.

Thankfully for me, my schedule demands that I actually play less RPGs, so I don’t have to be subjected to it anymore. Of course, I don’t want to sound like a generalizing prick either. Just as there are usually a few good large-scale movies outside of generic blockbuster genre tripe at the
